Living the Farming Life with Stardew Valley

It’s been at least a decade, possibly more, since I last played a Harvest Moon game that my sister owned. I can’t remember the exact game it was, nor the console it was on, but I recall it being pretty fun for what it was. I struggled with it, and only played it now and then, but it was enjoyable. I then started hearing about Stardew Valley, a “Harvest Moon Clone” that was on PC. It wasn’t expensive, so I dived in to see what it was like. Eight hours of play time later, and I had to jump off so my girlfriend could have a shot for herself.

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The Difficulty with Difficulty

There’s been two games that I’ve sunk my time into recently. One new, and one that I went back to. XCOM 2 and Dark Souls 2: Scholar of the First Sin. Both of these are well known franchises for being difficult, but the difficulty from both comes from different things.

Difficult games are also not for everyone, as rewarding as it can be for the player. So what’s so difficult about games that try and fail to make a hard game, and instead make something frustrating? Or is that a problem that is completely subjective to the player?

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