The Difficulty with Difficulty

There’s been two games that I’ve sunk my time into recently. One new, and one that I went back to. XCOM 2 and Dark Souls 2: Scholar of the First Sin. Both of these are well known franchises for being difficult, but the difficulty from both comes from different things.

Difficult games are also not for everyone, as rewarding as it can be for the player. So what’s so difficult about games that try and fail to make a hard game, and instead make something frustrating? Or is that a problem that is completely subjective to the player?

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