Just a Taste

When I first started this site, I envisioned it to be a bit more than just words from my head on a screen. It was conceptualised as a place where you can find any and all the content I’m producing, whether it be writing or video based. Today, the first steps are being made in expanding that.

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Weekend Flashback Review – Armored Core V

Originally Posted April 24th, 2012

With Dark Souls 3, From Software’s Latest in the Souls series of games, just around the corner, I decided to go with a review of one of their other franchises. Armored Core V is a Eastern Style Mech game, and looking back, I actually really enjoyed it and am hoping there’s more on the way. Armored Core Verdict Day was the last entry in the franchise back in 2013, so maybe after Dark Souls 3 is out of the way, From can go back to being the king of Mech games again. Hell, give me another Chromehounds and they’d get all my money. 

Click here to see the review

Jack and Ali Play Dead Space 3

A couple of my good buddies that I regularly play games with have started playing through Dead Space 3 for the first time. One is completely new to the series, while the other is not. The best part is you can watch their hilarious adventure through their new Let’s Play on YouTube! (I may have thrown together the thumbnail.)

So go give it a watch and see what you think.

I plan on starting more YouTube content within the next couple of weeks, so keep an eye out for that too!

Are Shooters Stagnant?

Gamers like shooting things in the face. Army men, aliens, criminals, hell anything that breathes. It’s satisfying to vent your frustrations by emptying countless numbers of bullets into something that’s trying to kill you right back. There’s been changes from these games over the years. Even looking through the history of the grand-daddy of them all, Wolfenstein, you can see a vast difference. Not to mention over the shoulder camera angles, authentic shooters like Battlefield, realistic shooters like ArmA and even shooters with RPG elements like the recently released The Division. But what’s next? Is there any innovation left in something so simple as see man, shoot gun?

Point and Shoot Here for More

Weekend Flashback Review – Space Hulk

Originally Posted September 8th, 20 13

Space Hulk is a Warhammer 40,000 based board game that had been adapted into Video Game form back in 2013. While the game did lack in some ways, it was a faithful recreation of the formula. In 2014, a sequel of sorts Space Hulk Ascension was released, and according to the reviews on Steam, was received slightly more positively. Looking back, this game was a good XCOM-esque distraction and is definitely extremely difficult. It may be worth checking out if you’re a fan of the universe! It’s currently available for £18.99 on Steam (or your regional equivalent.) 

Read The Review Here!

The Division: Review

We’re starting to enter a new era of games. The Quasi-MMO games. Destiny was the first, and now, The Division enters the fray. An RPG with MMO elements, but without the massively multiplayer environments and engagements like in games such as Star Wars: The Old Republic or the beast that is World of Warcraft. The Division, as opposed to Destiny, is a third person cover based shooter, based in the modern day after a pandemic in the city of New York. But is it any good? Does it work as this new type of multiplayer shooter?  Delve Deeper

The Bizarre Feeling of the Steam Community Market

A lot of people know the insanity of prices of Skins for Counter Strike: Global Offensive. For paying a couple of pounds you get a chance at a unique skin for your gun to make it look a bit prettier when you’re playing. The rarest of these, Knife varients and paintjobs, can go for upwards of £300. It can get pretty insane.  (more…)

Living the Farming Life with Stardew Valley

It’s been at least a decade, possibly more, since I last played a Harvest Moon game that my sister owned. I can’t remember the exact game it was, nor the console it was on, but I recall it being pretty fun for what it was. I struggled with it, and only played it now and then, but it was enjoyable. I then started hearing about Stardew Valley, a “Harvest Moon Clone” that was on PC. It wasn’t expensive, so I dived in to see what it was like. Eight hours of play time later, and I had to jump off so my girlfriend could have a shot for herself.

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The Difficulty with Difficulty

There’s been two games that I’ve sunk my time into recently. One new, and one that I went back to. XCOM 2 and Dark Souls 2: Scholar of the First Sin. Both of these are well known franchises for being difficult, but the difficulty from both comes from different things.

Difficult games are also not for everyone, as rewarding as it can be for the player. So what’s so difficult about games that try and fail to make a hard game, and instead make something frustrating? Or is that a problem that is completely subjective to the player?

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